# -*- python -*-

Import('env')
import os
import sys
from SconsTests import utils

files = [
	'BootManager.cpp',
	]

libs = [
	'core', 'lzo2', 'discio', 'bdisasm',
	'inputcommon', 'common', 'lua', 'z', 'sfml-network',
	]

wxlibs = [ ]

ldflags = [ ]

if env['HAVE_WX']:
	files += [
		'AboutDolphin.cpp',
		'ARCodeAddEdit.cpp',
		'GeckoCodeDiag.cpp',
		'ConfigMain.cpp',
		'Frame.cpp',
		'FrameAui.cpp',
		'FrameTools.cpp',
		'LuaWindow.cpp',
		'LogWindow.cpp',
		'GameListCtrl.cpp',
		'HotkeyDlg.cpp',
		'InputConfigDiag.cpp',
		'InputConfigDiagBitmaps.cpp',
		'ISOFile.cpp',
		'ISOProperties.cpp',
		'PatchAddEdit.cpp',
		'CheatsWindow.cpp',
		'Main.cpp',
		'MemcardManager.cpp',
		'MemoryCards/GCMemcard.cpp',
		'MemoryCards/WiiSaveCrypted.cpp',
		'NetPlay.cpp',
		'NetPlayClient.cpp',
		'NetPlayServer.cpp',
		'NetWindow.cpp',
		'UDPConfigDiag.cpp',
		'WiimoteConfigDiag.cpp',
		'WXInputBase.cpp',
		'WxUtils.cpp',
		]

	wxlibs += [ 'debwx', 'debugger_ui_util' ]
else:
	files += [
		'MainNoGUI.cpp',
		]

if sys.platform == 'win32':
	files += [ "stdafx.cpp" ]
elif sys.platform == 'darwin':
	ldflags += [ '-Wl,-pagezero_size,0x1000' ]
	libs += [ 'iconv' ]
	exe = '#' + env['prefix'] + '/Dolphin.app/Contents/MacOS/Dolphin'

	if env['HAVE_WX']:
		wxlibs += env['wxconfiglibs']
	else:
		exe += 'NoGUI'

	env.Install('#' + env['prefix'] + '/Dolphin.app/Contents/' +
		'Frameworks/Cg.framework', source = [
		'#Externals/Cg/Cg.framework/Cg',
		'#Externals/Cg/Cg.framework/Resources'
		])

	env.Install(env['data_dir'], '#Data/Sys')
	env.Install(env['data_dir'], '#Data/User')
	env.Install(env['data_dir'],
		'#Source/Core/DolphinWX/resources/Dolphin.icns')

	msgfmt = env.WhereIs('msgfmt')
	if not msgfmt == None:
		po_files = Glob('#Languages/*.po', strings = True)
		for po in po_files:
			index_lo = po.find('Languages/') + len('Languages/')
			index_hi = po.find('.po')
			lproj = os.sep + po[index_lo:index_hi] + '.lproj'
			mo_dir = env['build_dir'] + '/Languages' + lproj
			mo_file = mo_dir + '/dolphin-emu.mo'
			env.Command('#' + mo_file, po, 'mkdir -p ' + mo_dir +
				' && ' + msgfmt + ' -o ' + mo_file + ' ' + po)
			env.Install(env['data_dir'] + lproj, '#' + mo_file)

	from plistlib import writePlist
	def createPlist(target, source, env):
		for srcNode in source:
			writePlist(srcNode.value, str(target[0]))
	env.Append(BUILDERS = {'Plist' : Builder(action = createPlist)})
	env.Plist('#' + env['prefix'] + '/Dolphin.app/Contents/Info.plist',
		Value(dict(
		CFBundleExecutable = 'Dolphin',
		CFBundleIconFile = 'Dolphin.icns',
		CFBundleIdentifier = 'com.dolphin-emu.dolphin',
		CFBundlePackageType = 'APPL',
		CFBundleShortVersionString =
			utils.GenerateRevFile('', Dir('#None').abspath, None),
		CFBundleVersion = '3.0',
		LSMinimumSystemVersion = '10.5.4',
		LSRequiresCarbon = True,
		CFBundleDocumentTypes = [
			dict(CFBundleTypeExtensions =
			('ciso', 'dol', 'elf', 'gcm', 'gcz', 'iso', 'wad'),
			CFBundleTypeIconFile = 'Dolphin.icns',
			CFBundleTypeName = 'Nintendo GC/Wii file',
			CFBundleTypeRole = 'Viewer')]
		)))

	env.Command('dummy', '#' + env['prefix'],
		"find $SOURCES -name .svn -exec rm -rf {} +")
else:
	files += [ 'X11Utils.cpp' ]
	libs += [ 'SDL' ]
	if env['HAVE_WX']:
		exe = env['binary_dir'] + '/dolphin-emu'
	else:
		exe = env['binary_dir'] + '/dolphin-emu-nogui'
	env.InstallAs(env['data_dir'] + '/sys', '#Data/Sys')
	env.InstallAs(env['data_dir'] + '/user', '#Data/User')

libs = wxlibs + libs + env['LIBS']
linkflags = ldflags + env['LINKFLAGS']

env.Program(exe, files, LIBS = libs, LINKFLAGS = linkflags)
