Zelda-HLE: run pending commands when replacing ucode
Part 1/2 of a fix for using multiple GBAs in Four Swords Adventures.
This commit is contained in:
1 parent
e9571106c2
commit
01cc36693a
1 file changed
+2
@@ -208,6 +208,8 @@ void ZeldaUCode::HandleMailDefault(u32 mail)
|
||||
switch (mail & 0xFFFF)
|
||||
{
|
||||
case 1:
|
||||
m_cmd_can_execute = true;
|
||||
RunPendingCommands();
|
||||
NOTICE_LOG(DSPHLE, "UCode being replaced.");
|
||||
m_upload_setup_in_progress = true;
|
||||
SetMailState(MailState::HALTED);
|
||||
|
||||
Reference in new issue
Block a user