OGL: Add GPUTimer class for measuring execution time of a draw/dispatch
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@@ -53,6 +53,7 @@
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<ItemGroup>
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<ClInclude Include="BoundingBox.h" />
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<ClInclude Include="FramebufferManager.h" />
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<ClInclude Include="GPUTimer.h" />
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<ClInclude Include="PerfQuery.h" />
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<ClInclude Include="PostProcessing.h" />
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<ClInclude Include="ProgramShaderCache.h" />
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@@ -79,4 +80,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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