ConstantManager: Add logic ops to PixelShaderConstants
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@@ -423,6 +423,8 @@ void WritePixelShaderCommonHeader(ShaderCode& out, APIType api_type,
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"\tuint blend_dst_factor_alpha;\n"
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"\tbool blend_subtract;\n"
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"\tbool blend_subtract_alpha;\n"
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"\tbool logic_op_enable;\n"
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"\tuint logic_op_mode;\n"
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"}};\n\n");
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out.Write("#define bpmem_combiners(i) (bpmem_pack1[(i)].xy)\n"
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"#define bpmem_tevind(i) (bpmem_pack1[(i)].z)\n"
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