Include tangent/binormal cache in savestates
This theoretically matters for RS2/RS3, although in practice these games reconfigure it each frame so it shouldn't matter for savestates.
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@@ -564,6 +564,8 @@ void VertexManagerBase::DoState(PointerWrap& p)
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}
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p.Do(m_zslope);
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p.Do(VertexLoaderManager::tangent_cache);
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p.Do(VertexLoaderManager::binormal_cache);
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}
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void VertexManagerBase::CalculateZSlope(NativeVertexFormat* format)
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