Automatic translation resources sync with Transifex
This commit is contained in:
+41
-45
@@ -15,8 +15,8 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Dolphin Emulator\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2016-03-06 01:10+0000\n"
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"PO-Revision-Date: 2016-03-06 01:10+0000\n"
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"POT-Creation-Date: 2016-03-26 22:32+0000\n"
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"PO-Revision-Date: 2016-03-26 22:32+0000\n"
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"Last-Translator: dolphinbot <[email protected]>\n"
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"Language-Team: Chinese (China) (http://www.transifex.com/delroth/dolphin-emu/"
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"language/zh_CN/)\n"
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@@ -93,12 +93,12 @@ msgstr "%i 于 %i 区块数,压缩率 %i%%"
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#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:48
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#, c-format
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msgid "%i%%"
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msgstr ""
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msgstr "%i%%"
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#: Source/Core/DolphinWX/Config/GeneralConfigPane.cpp:46
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#, c-format
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msgid "%i%% (Normal Speed)"
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msgstr ""
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msgstr "%i%% (正常速度)"
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#: Source/Core/Core/HW/GCMemcardDirectory.cpp:74
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#, c-format
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@@ -550,6 +550,14 @@ msgid ""
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"\n"
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"Wiimote support is broken in netplay and therefore disabled.\n"
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msgstr ""
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"警告:\n"
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"\n"
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"所有玩家都必须使用相同的 Dolphin 版本。\n"
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"所有玩家之间的存储卡、SD卡和金手指都必须一致或禁用。\n"
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"如果 DSP LLE 已选用,玩家之间的DSP ROM 都必须相同。\n"
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"如果使用直连,主机选用的 UDP 端口必须能够打开/转发!\n"
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"\n"
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"Wii 控制器支持在网络对战时会崩溃,因此已禁用。\n"
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#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:52
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#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:36
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@@ -1129,7 +1137,7 @@ msgstr "切换光盘"
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msgid "Change Game"
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msgstr "切换游戏"
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#: Source/Core/Core/Movie.cpp:1132
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#: Source/Core/Core/Movie.cpp:1139
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#, c-format
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msgid "Change the disc to %s"
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msgstr "切换光盘至 %s"
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@@ -2130,17 +2138,9 @@ msgid ""
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"Enable anisotropic filtering.\n"
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"Enhances visual quality of textures that are at oblique viewing angles.\n"
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"Might cause issues in a small number of games.\n"
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"On Direct3D, setting this above 1x will also have the same effect as "
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"enabling \"Force Texture Filtering\".\n"
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"\n"
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"If unsure, select 1x."
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msgstr ""
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"启用各向异性过滤。\n"
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"增强倾斜视角下纹理的视觉质量。\n"
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"在少部分游戏中可能造成问题。\n"
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"在 Direct3D 中调到 1x 以上的效果与启用“强制材质过滤”是一样的。\n"
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"\n"
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"如果不确定,请选择“1x”。"
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#: Source/Core/DolphinWX/ISOProperties.cpp:333
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msgid ""
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@@ -2470,7 +2470,7 @@ msgstr ""
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"无法打开输出文件 \"%s\"。\n"
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"请检查是否有权限写入目标文件夹并且该媒体能够被写入。"
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#: Source/Core/Core/Movie.cpp:903
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#: Source/Core/Core/Movie.cpp:910
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#, c-format
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msgid "Failed to read %s"
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msgstr "读取 %s 失败"
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@@ -2559,9 +2559,9 @@ msgstr "快速"
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#: Source/Core/DolphinWX/VideoConfigDiag.cpp:520
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msgid "Fast Depth Calculation"
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msgstr ""
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msgstr "快速深度计算"
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#: Source/Core/Core/Movie.cpp:1161
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#: Source/Core/Core/Movie.cpp:1168
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#, c-format
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msgid ""
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"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
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@@ -2641,18 +2641,9 @@ msgid ""
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"unfiltered.\n"
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"May improve quality of certain textures in some games, but will cause issues "
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"in others.\n"
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"On Direct3D, setting Anisotropic Filtering above 1x will also have the same "
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"effect as enabling this option.\n"
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"\n"
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"If unsure, leave this unchecked."
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msgstr ""
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"过滤所有纹理,包括游戏已明确设定为不过滤的。\n"
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"可能提升一些游戏的某些纹理质量,但会导致另一些游戏\n"
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"出现问题。\n"
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"在 Direct3D 模式下,设置 1x 以上的各向异性过滤\n"
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"与启用该选项的效果是一样的。\n"
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"\n"
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"如果不确定,请不要勾选此项。"
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#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:248
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msgid "Find next"
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@@ -3139,12 +3130,12 @@ msgstr "ID"
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msgid "ID:"
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msgstr "ID:"
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:669
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:649
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#, c-format
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msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
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msgstr "IOCTL_ES_GETVIEWS: 试图从一个未知的ticket(标签)获取数据: %08x/%08x"
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:957
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:934
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#, c-format
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msgid ""
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"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
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@@ -3156,7 +3147,7 @@ msgstr ""
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"标题ID %016<PRIx64>。\n"
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"Dolphin 现在可能会中止。"
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:938
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:915
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msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
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msgstr "IOCTL_ES_LAUNCH: DOL 文件无效。"
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@@ -3392,7 +3383,7 @@ msgstr "片头"
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msgid "Invalid bat.map or dir entry."
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msgstr "bat.map 文件或目录项目是无效的。"
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#: Source/Core/Core/CoreTiming.cpp:465
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#: Source/Core/Core/CoreTiming.cpp:494
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#, c-format
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msgid "Invalid event type %i"
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msgstr "无效事件类型 %i"
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@@ -3409,7 +3400,7 @@ msgstr "无效主机"
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msgid "Invalid index"
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msgstr "无效索引"
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#: Source/Core/Core/Movie.cpp:845
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#: Source/Core/Core/Movie.cpp:852
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msgid "Invalid recording file"
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msgstr "无效录制文件"
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@@ -4417,17 +4408,17 @@ msgstr "后处理效果:"
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msgid "Prefetch Custom Textures"
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msgstr "预读取自定义材质"
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#: Source/Core/Core/Movie.cpp:1052
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#: Source/Core/Core/Movie.cpp:1059
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#, c-format
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msgid "Premature movie end in PlayController. %u + 8 > %u"
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msgstr "在PlayController中提前结束影片。%u + 8 > %u"
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#: Source/Core/Core/Movie.cpp:1171
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#: Source/Core/Core/Movie.cpp:1178
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#, c-format
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msgid "Premature movie end in PlayWiimote. %u + %d > %u"
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msgstr "在 PlayWiimote 中提前结束影片。%u + %d > %u"
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#: Source/Core/Core/Movie.cpp:1150
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#: Source/Core/Core/Movie.cpp:1157
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#, c-format
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msgid "Premature movie end in PlayWiimote. %u > %u"
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msgstr "在PlayWiimote 中提前结束影片。%u > %u"
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@@ -4756,7 +4747,7 @@ msgstr "保存至所选插槽"
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msgid "Saved to /Wii/sd.raw (default size is 128mb)"
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msgstr "保存至 /Wii/sd.raw(默认大小是 128MB)"
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#: Source/Core/Core/Movie.cpp:912
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#: Source/Core/Core/Movie.cpp:919
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#, c-format
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msgid "Savestate movie %s is corrupted, movie recording stopping..."
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msgstr "即时存档影片 %s 被破坏, 影片录制停止..."
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@@ -5690,7 +5681,7 @@ msgstr "名称不能为空"
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msgid "The name cannot contain the character ','"
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msgstr "名称不能包含字符 ','"
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#: Source/Core/Core/Movie.cpp:189
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#: Source/Core/Core/Movie.cpp:190
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#, c-format
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msgid "The recorded game (%s) is not the same as the selected game (%s)"
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msgstr "被录制的游戏 (%s) 与所选游戏 (%s) 不一致"
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@@ -5752,7 +5743,7 @@ msgstr ""
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msgid "There is nothing to undo!"
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msgstr "没有需要撤销的操作。"
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:610
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:590
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msgid ""
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"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
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"incomplete."
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@@ -6027,7 +6018,7 @@ msgstr "未知"
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msgid "Unknown DVD command %08x - fatal error"
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msgstr "未知 DVD 命令 %08x - 致命错误"
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#: Source/Core/Common/SysConf.cpp:148
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#: Source/Core/Common/SysConf.cpp:157
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#, c-format
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msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
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msgstr "未知的项目类型 %i 在 SYSCONF (%s@%x)!"
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@@ -6097,6 +6088,11 @@ msgid ""
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"\n"
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"If unsure, leave this checked."
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msgstr ""
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"使用精确度较低的算法计算深度值。 \n"
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"在一些游戏中将导致问题但可能带来可观的提速,\n"
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"取决于游戏和/或你的GPU。\n"
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"\n"
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"如果不能确定,请勾选此项。"
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#: Source/Core/DolphinWX/ISOProperties.cpp:366
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msgid "Use a single depth buffer for both eyes. Needed for a few games."
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@@ -6159,13 +6155,13 @@ msgstr "静音切换"
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msgid "Volume Up"
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msgstr "增大音量"
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#: Source/Core/DiscIO/NANDContentLoader.cpp:404
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#: Source/Core/DiscIO/NANDContentLoader.cpp:428
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#: Source/Core/DiscIO/NANDContentLoader.cpp:462
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#: Source/Core/DiscIO/NANDContentLoader.cpp:486
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#, c-format
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msgid "WAD installation failed: error creating %s"
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msgstr "WAD 安装失败: 创建 %s 错误"
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#: Source/Core/DiscIO/NANDContentLoader.cpp:443
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#: Source/Core/DiscIO/NANDContentLoader.cpp:501
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msgid "WAD installation failed: error creating ticket"
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msgstr "WAD 安装失败:创建标签错误"
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@@ -6228,7 +6224,7 @@ msgstr ""
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"%s\n"
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"要继续吗?"
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#: Source/Core/Core/Movie.cpp:958
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#: Source/Core/Core/Movie.cpp:965
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#, c-format
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msgid ""
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"Warning: You loaded a save that's after the end of the current movie. (byte "
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@@ -6238,7 +6234,7 @@ msgstr ""
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"警告: 您读取的存档在当前影片结束之后。 (字节%u > %u) (帧%u > %u) 。您需要读取"
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"另一个存档方可继续,或关闭只读模式再读取此状态存档。"
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#: Source/Core/Core/Movie.cpp:935
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#: Source/Core/Core/Movie.cpp:942
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#, c-format
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msgid ""
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"Warning: You loaded a save whose movie ends before the current frame in the "
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@@ -6248,7 +6244,7 @@ msgstr ""
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"警告: 您读取的存档影片已结束在存档的当前帧之前(字节%u < %u) (帧%u < %u)。您需"
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"要读取另一个存档方可继续。"
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#: Source/Core/Core/Movie.cpp:975
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#: Source/Core/Core/Movie.cpp:982
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#, c-format
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msgid ""
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"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
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@@ -6258,7 +6254,7 @@ msgstr ""
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"警告: 您读取的存档在 %d (0x%X) 字节处与影片不匹配。您需要读取另一个存档方可继"
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"续,或关闭只读模式再读取此状态存档。否则将可能发生不同步。"
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#: Source/Core/Core/Movie.cpp:985
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#: Source/Core/Core/Movie.cpp:992
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#, c-format
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msgid ""
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"Warning: You loaded a save whose movie mismatches on frame %d. You should "
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@@ -6462,7 +6458,7 @@ msgstr ""
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"您的 GCM/ISO 文件似乎是无效的 (无效的国家)。\n"
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"是否要使用 PAL 地区继续?"
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#: Source/Core/Common/SysConf.cpp:58
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#: Source/Core/Common/SysConf.cpp:60
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#, c-format
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msgid ""
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"Your SYSCONF file is the wrong size.\n"
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