Revert the recent zcomploc changes including the Graphic_Fixes merge.
Reason: - It's wrong, zcomploc can't be emulated perfectly in HW backends without severely impacting performance. - It provides virtually no advantages over the previous hack while introducing lots of code. - There is a better alternative: If people insist on having some sort of valid zcomploc emulation, I suggest rendering each primitive separately while using a _clean_ dual-pass approach to emulate zcomploc. This reverts commit0efd4e5c29. This reverts commitb4ec836aca. This reverts commitbb4c9e2205. This reverts commit146b02615c.
This commit is contained in:
1 parent
6e02ad55bc
commit
08a9c66037
22 files changed
+211
-358
No files matched your search
@@ -74,7 +74,7 @@ public:
|
||||
static void Init();
|
||||
static void Shutdown();
|
||||
|
||||
static FRAGMENTSHADER* SetShader(PSGRENDER_MODE PSGRenderMode, u32 components);
|
||||
static FRAGMENTSHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
|
||||
static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
|
||||
|
||||
static GLuint GetColorMatrixProgram();
|
||||
|
||||
Reference in new issue
Block a user