Common::Timer: use chrono::steady_clock internally
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@@ -640,7 +640,7 @@ void PostProcessing::FillUniformBuffer(const MathUtil::Rectangle<int>& src,
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static_cast<float>(src.GetWidth()) * rcp_src_width,
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static_cast<float>(src.GetHeight()) * rcp_src_height},
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static_cast<s32>(src_layer),
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static_cast<u32>(m_timer.GetTimeElapsed()),
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static_cast<u32>(m_timer.ElapsedMs()),
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};
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u8* buf = m_uniform_staging_buffer.data();
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