Fix/workaround at least one class of buffer underruns in the GL plugin. Fix some bad deletes (instead of delete []). etc.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@404 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -106,7 +106,10 @@ void VertexLoader_Normal::Init(void)
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unsigned int VertexLoader_Normal::GetSize(unsigned int _type, unsigned int _format, unsigned int _elements)
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{
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return m_sizeTable[_type][_format][_elements];
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if (!index3 && _elements == NRM_NBT3)
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return m_sizeTable[_type][_format][_elements] / 3;
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else
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return m_sizeTable[_type][_format][_elements];
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}
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TPipelineFunction VertexLoader_Normal::GetFunction(unsigned int _type, unsigned int _format, unsigned int _elements)
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