Change all these pp shaders to GLSL.
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@@ -5,5 +5,5 @@ in vec2 uv0;
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void main()
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{
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ocol0 = vec4(1.0, 1.0, 1.0, 1.0) - texture(samp9, uv0);
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ocol0 = vec4(1.0, 1.0, 1.0, 1.0) - texture(samp9, uv0);
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}
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