Change all these pp shaders to GLSL.

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Ryan Houdek committed 2013-03-07 10:47:03 -06:00
1 parent 1c125f0fb4
commit 09e5a7ace7
21 files changed
+311 -274

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+7 -5
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@@ -1,7 +1,9 @@
uniform samplerRECT samp0 : register(s0);
uniform sampler2D samp9;
void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
out vec4 ocol0;
in vec2 uv0;
void main()
{
float4 c0 = texRECT(samp0, uv0).rgba;
ocol0 = float4(0.0, 0.0, 0.7, 1.0) - c0;
}
ocol0 = vec4(0.0, 0.0, 0.7, 1.0) - texture(samp9, uv0);
}