Revert "Be less dumb."
Revert "Actually, filename really does need to be a parameter because of some random debug thing." Revert "fix non-HAVE_WX case" Revert "Handle screenshot saving in RenderBase. Removes dependency on D3DX11 for screenshots (texture dumping is still broken)." This reverts commits00fe5057f1,74b5fb3ab4,cd46138d29and5f72542e06because taking screenshots in D3D still crashed for me so there was no point in the code changes (which I found ugly anyway).
This commit is contained in:
1 parent
3de2ee5d46
commit
0b02880b76
7 files changed
+148
-111
No files matched your search
@@ -11,6 +11,9 @@
|
||||
#include <cstdio>
|
||||
|
||||
#include "GLUtil.h"
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include "WxUtils.h"
|
||||
#endif
|
||||
|
||||
#include "FileUtil.h"
|
||||
|
||||
@@ -22,6 +25,7 @@
|
||||
#include "DriverDetails.h"
|
||||
#include "VideoConfig.h"
|
||||
#include "Statistics.h"
|
||||
#include "ImageWrite.h"
|
||||
#include "PixelEngine.h"
|
||||
#include "Render.h"
|
||||
#include "BPStructs.h"
|
||||
@@ -58,6 +62,10 @@
|
||||
#include "AVIDump.h"
|
||||
#endif
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
#include <wx/image.h>
|
||||
#endif
|
||||
|
||||
// glew1.8 doesn't define KHR_debug
|
||||
#ifndef GL_DEBUG_OUTPUT
|
||||
#define GL_DEBUG_OUTPUT 0x92E0
|
||||
@@ -70,6 +78,17 @@ void VideoConfig::UpdateProjectionHack()
|
||||
}
|
||||
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
// Screenshot thread struct
|
||||
typedef struct
|
||||
{
|
||||
int W, H;
|
||||
std::string filename;
|
||||
wxImage *img;
|
||||
} ScrStrct;
|
||||
#endif
|
||||
|
||||
|
||||
int OSDInternalW, OSDInternalH;
|
||||
|
||||
namespace OGL
|
||||
@@ -108,6 +127,10 @@ static u32 s_blendMode;
|
||||
|
||||
static bool s_vsync;
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
static std::thread scrshotThread;
|
||||
#endif
|
||||
|
||||
// EFB cache related
|
||||
static const u32 EFB_CACHE_RECT_SIZE = 64; // Cache 64x64 blocks.
|
||||
static const u32 EFB_CACHE_WIDTH = (EFB_WIDTH + EFB_CACHE_RECT_SIZE - 1) / EFB_CACHE_RECT_SIZE; // round up
|
||||
@@ -616,6 +639,11 @@ Renderer::Renderer()
|
||||
|
||||
Renderer::~Renderer()
|
||||
{
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
if (scrshotThread.joinable())
|
||||
scrshotThread.join();
|
||||
#endif
|
||||
}
|
||||
|
||||
void Renderer::Shutdown()
|
||||
@@ -1391,9 +1419,11 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbHeight,const EFBRectangle& r
|
||||
// Save screenshot
|
||||
if (s_bScreenshot)
|
||||
{
|
||||
TakeScreenshot(flipped_trc, s_sScreenshotName);
|
||||
s_bScreenshot = false;
|
||||
std::lock_guard<std::mutex> lk(s_criticalScreenshot);
|
||||
SaveScreenshot(s_sScreenshotName, flipped_trc);
|
||||
// Reset settings
|
||||
s_sScreenshotName.clear();
|
||||
s_bScreenshot = false;
|
||||
}
|
||||
|
||||
// Frame dumps are handled a little differently in Windows
|
||||
@@ -1771,22 +1801,71 @@ void Renderer::SetInterlacingMode()
|
||||
|
||||
void Renderer::FlipImageData(u8 *data, int w, int h)
|
||||
{
|
||||
// XXX make this faster
|
||||
u8* __restrict top = data;
|
||||
u8* bot = data + w * h * 3;
|
||||
// Flip image upside down. Damn OpenGL.
|
||||
for (int y = 0; y < h / 2; y++)
|
||||
{
|
||||
size_t stride = w * 3;
|
||||
bot -= stride;
|
||||
u8* __restrict brow = bot;
|
||||
for(size_t x = 0; x < stride; x++)
|
||||
for(int x = 0; x < w; x++)
|
||||
{
|
||||
std::swap(*top++, *brow++);
|
||||
std::swap(data[(y * w + x) * 3], data[((h - 1 - y) * w + x) * 3]);
|
||||
std::swap(data[(y * w + x) * 3 + 1], data[((h - 1 - y) * w + x) * 3 + 1]);
|
||||
std::swap(data[(y * w + x) * 3 + 2], data[((h - 1 - y) * w + x) * 3 + 2]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Renderer::TakeScreenshot(const TargetRectangle &back_rc, std::string filename)
|
||||
}
|
||||
|
||||
// TODO: remove
|
||||
extern bool g_aspect_wide;
|
||||
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
void TakeScreenshot(ScrStrct* threadStruct)
|
||||
{
|
||||
// These will contain the final image size
|
||||
float FloatW = (float)threadStruct->W;
|
||||
float FloatH = (float)threadStruct->H;
|
||||
|
||||
// Handle aspect ratio for the final ScrStrct to look exactly like what's on screen.
|
||||
if (g_ActiveConfig.iAspectRatio != ASPECT_STRETCH)
|
||||
{
|
||||
bool use16_9 = g_aspect_wide;
|
||||
|
||||
// Check for force-settings and override.
|
||||
if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_16_9)
|
||||
use16_9 = true;
|
||||
else if (g_ActiveConfig.iAspectRatio == ASPECT_FORCE_4_3)
|
||||
use16_9 = false;
|
||||
|
||||
float Ratio = (FloatW / FloatH) / (!use16_9 ? (4.0f / 3.0f) : (16.0f / 9.0f));
|
||||
|
||||
// If ratio > 1 the picture is too wide and we have to limit the width.
|
||||
if (Ratio > 1)
|
||||
FloatW /= Ratio;
|
||||
// ratio == 1 or the image is too high, we have to limit the height.
|
||||
else
|
||||
FloatH *= Ratio;
|
||||
|
||||
// This is a bit expensive on high resolutions
|
||||
threadStruct->img->Rescale((int)FloatW, (int)FloatH, wxIMAGE_QUALITY_HIGH);
|
||||
}
|
||||
|
||||
// Save the screenshot and finally kill the wxImage object
|
||||
// This is really expensive when saving to PNG, but not at all when using BMP
|
||||
threadStruct->img->SaveFile(StrToWxStr(threadStruct->filename),
|
||||
wxBITMAP_TYPE_PNG);
|
||||
threadStruct->img->Destroy();
|
||||
|
||||
// Show success messages
|
||||
OSD::AddMessage(StringFromFormat("Saved %i x %i %s", (int)FloatW, (int)FloatH,
|
||||
threadStruct->filename.c_str()), 2000);
|
||||
delete threadStruct;
|
||||
}
|
||||
#endif
|
||||
|
||||
namespace OGL
|
||||
{
|
||||
|
||||
bool Renderer::SaveScreenshot(const std::string &filename, const TargetRectangle &back_rc)
|
||||
{
|
||||
u32 W = back_rc.GetWidth();
|
||||
u32 H = back_rc.GetHeight();
|
||||
@@ -1800,13 +1879,38 @@ void Renderer::TakeScreenshot(const TargetRectangle &back_rc, std::string filena
|
||||
{
|
||||
free(data);
|
||||
OSD::AddMessage("Error capturing or saving screenshot.", 2000);
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Turn image upside down
|
||||
FlipImageData(data, W, H);
|
||||
|
||||
SaveScreenshot(data, W, H, filename);
|
||||
#if defined(HAVE_WX) && HAVE_WX
|
||||
// Create wxImage
|
||||
wxImage *a = new wxImage(W, H, data);
|
||||
|
||||
if (scrshotThread.joinable())
|
||||
scrshotThread.join();
|
||||
|
||||
ScrStrct *threadStruct = new ScrStrct;
|
||||
threadStruct->filename = filename;
|
||||
threadStruct->img = a;
|
||||
threadStruct->H = H; threadStruct->W = W;
|
||||
|
||||
scrshotThread = std::thread(TakeScreenshot, threadStruct);
|
||||
#ifdef _WIN32
|
||||
SetThreadPriority(scrshotThread.native_handle(), THREAD_PRIORITY_BELOW_NORMAL);
|
||||
#endif
|
||||
bool result = true;
|
||||
|
||||
OSD::AddMessage("Saving Screenshot... ", 2000);
|
||||
|
||||
#else
|
||||
bool result = SaveTGA(filename.c_str(), W, H, data);
|
||||
free(data);
|
||||
#endif
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -63,7 +63,7 @@ public:
|
||||
|
||||
void RenderText(const char* pstr, int left, int top, u32 color) override;
|
||||
void DrawDebugInfo();
|
||||
static void FlipImageData(u8 *data, int w, int h);
|
||||
void FlipImageData(u8 *data, int w, int h);
|
||||
|
||||
u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) override;
|
||||
|
||||
@@ -80,7 +80,7 @@ public:
|
||||
|
||||
void UpdateViewport() override;
|
||||
|
||||
static void TakeScreenshot(const TargetRectangle &rc, std::string filename);
|
||||
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
|
||||
|
||||
private:
|
||||
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data);
|
||||
|
||||
@@ -341,7 +341,7 @@ void VertexManager::vFlush()
|
||||
tr.right = Renderer::GetTargetWidth();
|
||||
tr.top = 0;
|
||||
tr.bottom = Renderer::GetTargetHeight();
|
||||
Renderer::TakeScreenshot(tr, str);
|
||||
g_renderer->SaveScreenshot(str, tr);
|
||||
}
|
||||
#endif
|
||||
g_Config.iSaveTargetId++;
|
||||
|
||||
Reference in new issue
Block a user