GL: Delete "exact-2x" feature. The way it's currently implemented it requires us to allocate double-sized buffers, which really hurt some GFX cards. So, it's gone for now but may return later in some form.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4201 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2009-09-04 17:29:16 +00:00
parent 8d4ecacb4b
commit 0d1662e020
8 changed files with 116 additions and 86 deletions
+1 -1
View File
@@ -59,7 +59,7 @@ struct Config
char iFSResolution[16];
char iInternalRes[16];
bool bNativeResolution, b2xResolution; // Should possibly be augmented with 2x, 4x native.
bool bNativeResolution; // Should possibly be augmented with 2x, 4x native.
bool bWidescreenHack;
bool bKeepAR43, bKeepAR169, bCrop; // Aspect ratio controls.
bool bUseXFB;