fast commit :
make native mips loading an option to prevent performance lost in game that not need this functionality.( thanks to dorian.fevrier for point the performance lost.) added a patch from [email protected] to avoid vertex drops when index array is full in opengl implementation that do not support large index arrays git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5432 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -95,6 +95,7 @@ class GFXConfigDialogOGL : public wxDialog
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wxCheckBox *m_ForceFiltering;
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wxCheckBox *m_Crop;
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wxCheckBox *m_UseXFB;
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wxCheckBox *m_UseNativeMips;
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wxCheckBox *m_UseRealXFB;
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wxCheckBox *m_AutoScale;
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wxChoice *m_MaxAnisotropyCB;
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@@ -150,6 +151,7 @@ class GFXConfigDialogOGL : public wxDialog
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ID_CROP,
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ID_USEREALXFB,
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ID_USEXFB,
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ID_USENATIVEMIPS,
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ID_AUTOSCALE,
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ID_WIDESCREENHACK,
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