DiscIO/SConfig: Rename GetUniqueID to GetGameID

We call this "game ID" everywhere else, and it's not
actually completely unique.
This commit is contained in:
JosJuice committed 2016-10-29 15:24:02 +02:00
1 parent b0e2642883
commit 1081497cad
45 files changed
+104 -106

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@@ -432,7 +432,7 @@ void ProgramShaderCache::Init()
std::string cache_filename =
StringFromFormat("%sogl-%s-shaders.cache", File::GetUserPath(D_SHADERCACHE_IDX).c_str(),
SConfig::GetInstance().m_strUniqueID.c_str());
SConfig::GetInstance().m_strGameID.c_str());
ProgramShaderCacheInserter inserter;
g_program_disk_cache.OpenAndRead(cache_filename, inserter);