Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.

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Ryan Houdek committed 2011-12-08 01:51:08 -06:00
1 parent f77d54ff52
commit 1201988fe4
7 files changed
+252 -91

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@@ -168,6 +168,8 @@ struct VideoConfig
bool bSupportsFormatReinterpretation;
bool bSupportsPixelLighting;
bool bSupportsGLSL;
bool bSupportsGLSLBinding;
bool bSupportsGLSLLocation;
} backend_info;
};