Make wii-network async.

* accept still needs to be made async.
This commit is contained in:
Matthew Parlane committed 2013-08-22 23:58:56 +12:00
1 parent d0d162e6ad
commit 124fe24f4c
10 files changed
+1716 -1214

No files matched your search

+2
View File
@@ -335,6 +335,7 @@
<ClCompile Include="Src\IPC_HLE\WII_IPC_HLE_Device_usb.cpp" />
<ClCompile Include="Src\IPC_HLE\WII_IPC_HLE_Device_usb_kbd.cpp" />
<ClCompile Include="Src\IPC_HLE\WII_IPC_HLE_WiiMote.cpp" />
<ClCompile Include="Src\IPC_HLE\WII_Socket.cpp" />
<ClCompile Include="Src\x64MemTools.cpp" />
<ClCompile Include="Src\Movie.cpp" />
<ClCompile Include="Src\NetPlay.cpp" />
@@ -546,6 +547,7 @@
<ClInclude Include="Src\IPC_HLE\WII_IPC_HLE_Device_usb.h" />
<ClInclude Include="Src\IPC_HLE\WII_IPC_HLE_Device_usb_kbd.h" />
<ClInclude Include="Src\IPC_HLE\WII_IPC_HLE_WiiMote.h" />
<ClInclude Include="Src\IPC_HLE\WII_Socket.h" />
<ClInclude Include="Src\MemTools.h" />
<ClInclude Include="Src\Movie.h" />
<ClInclude Include="Src\NetPlay.h" />