VideoBackends / VideoCommon: add type enum to dictate whether a texture is a 2D texture, a texture array, or a cube map; support 2D texture type across backends
Co-authored-by: TellowKrinkle <[email protected]>
This commit is contained in:
1 parent
370474a7cb
commit
12dd15c8dd
16 files changed
+271
-81
No files matched your search
@@ -530,7 +530,8 @@ void PostProcessing::BlitFromTexture(const MathUtil::Rectangle<int>& dst,
|
||||
{
|
||||
const TextureConfig intermediary_color_texture_config(
|
||||
target_width, target_height, 1, target_layers, src_tex->GetSamples(),
|
||||
s_intermediary_buffer_format, AbstractTextureFlag_RenderTarget);
|
||||
s_intermediary_buffer_format, AbstractTextureFlag_RenderTarget,
|
||||
AbstractTextureType::Texture_2DArray);
|
||||
m_intermediary_color_texture = g_gfx->CreateTexture(intermediary_color_texture_config,
|
||||
"Intermediary post process texture");
|
||||
|
||||
|
||||
Reference in new issue
Block a user