Refactoring and cleanup of GLInterface (now GLContext)

This commit is contained in:
Stenzek committed 2018-10-20 21:11:34 +10:00
1 parent 74b82bab3b
commit 134d967be2
39 files changed
+740 -689

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@@ -9,7 +9,7 @@
#include "Common/Common.h"
#include "Common/CommonTypes.h"
#include "Common/GL/GLInterfaceBase.h"
#include "Common/GL/GLContext.h"
#include "Common/Logging/Log.h"
#include "Common/MsgHandler.h"
@@ -414,7 +414,7 @@ FramebufferManager::FramebufferManager(int targetWidth, int targetHeight, int ms
glBindBuffer(GL_ARRAY_BUFFER,
static_cast<VertexManager*>(g_vertex_manager.get())->GetVertexBufferHandle());
if (GLInterface->GetMode() == GLInterfaceMode::MODE_OPENGL)
if (!g_main_gl_context->IsGLES())
glEnable(GL_PROGRAM_POINT_SIZE);
}