Add NetPlayClient join and stub NetPlayUICallbacks
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#pragma once
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#include <span>
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#include "Core/NetPlayClient.h"
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namespace NetPlay {
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class NetPlayUICallbacks : public NetPlay::NetPlayUI {
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public:
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NetPlayUICallbacks();
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~NetPlayUICallbacks() override;
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void BootGame(const std::string& filename,
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std::unique_ptr<BootSessionData> boot_session_data) override;
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void StopGame() override;
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bool IsHosting() const override;
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void Update() override;
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void AppendChat(const std::string& msg) override;
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void OnMsgChangeGame(const NetPlay::SyncIdentifier& sync_identifier,
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const std::string& netplay_name) override;
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void OnMsgChangeGBARom(int pad, const NetPlay::GBAConfig& config) override;
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void OnMsgStartGame() override;
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void OnMsgStopGame() override;
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void OnMsgPowerButton() override;
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void OnPlayerConnect(const std::string& player) override;
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void OnPlayerDisconnect(const std::string& player) override;
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void OnPadBufferChanged(u32 buffer) override;
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void OnHostInputAuthorityChanged(bool enabled) override;
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void OnDesync(u32 frame, const std::string& player) override;
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void OnConnectionLost() override;
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void OnConnectionError(const std::string& message) override;
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void OnTraversalError(Common::TraversalClient::FailureReason error) override;
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void OnTraversalStateChanged(Common::TraversalClient::State state) override;
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void OnGameStartAborted() override;
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void OnGolferChanged(bool is_golfer, const std::string& golfer_name) override;
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void OnTtlDetermined(u8 ttl) override;
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void OnIndexAdded(bool success, std::string error) override;
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void OnIndexRefreshFailed(std::string error) override;
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bool IsRecording() override;
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std::shared_ptr<const UICommon::GameFile>
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FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
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NetPlay::SyncIdentifierComparison* found = nullptr) override;
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std::string FindGBARomPath(const std::array<u8, 20>& hash, std::string_view title,
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int device_number) override;
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void ShowGameDigestDialog(const std::string& title) override;
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void SetGameDigestProgress(int pid, int progress) override;
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void SetGameDigestResult(int pid, const std::string& result) override;
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void AbortGameDigest() override;
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void ShowChunkedProgressDialog(const std::string& title, u64 data_size,
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std::span<const int> players) override;
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void HideChunkedProgressDialog() override;
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void SetChunkedProgress(int pid, u64 progress) override;
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void SetHostWiiSyncData(std::vector<u64> titles, std::string redirect_folder) override;
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};
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} // namespace NetPlay
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