NetPlay: Move NetSettings initialization to backend
It doesn't really belong in frontend code, and this change will make it easier to eventually support NetPlay on other UI frameworks.
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3 files changed
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-102
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@@ -33,8 +33,10 @@
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#include "Common/UPnP.h"
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#include "Common/Version.h"
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#include "Core/ActionReplay.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/Config/NetplaySettings.h"
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#include "Core/Config/SYSCONFSettings.h"
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#include "Core/ConfigLoaders/GameConfigLoader.h"
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#include "Core/ConfigManager.h"
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#include "Core/GeckoCode.h"
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@@ -1210,9 +1212,112 @@ bool NetPlayServer::AbortMD5()
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}
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// called from ---GUI--- thread
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void NetPlayServer::SetNetSettings(const NetSettings& settings)
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bool NetPlayServer::SetupNetSettings()
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{
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const auto game = m_dialog->FindGameFile(m_selected_game_identifier);
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if (game == nullptr)
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{
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PanicAlertFmtT("Selected game doesn't exist in game list!");
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return false;
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}
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NetPlay::NetSettings settings;
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// Load GameINI so we can sync the settings from it
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Config::AddLayer(
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ConfigLoaders::GenerateGlobalGameConfigLoader(game->GetGameID(), game->GetRevision()));
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Config::AddLayer(
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ConfigLoaders::GenerateLocalGameConfigLoader(game->GetGameID(), game->GetRevision()));
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// Copy all relevant settings
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settings.m_CPUthread = Config::Get(Config::MAIN_CPU_THREAD);
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settings.m_CPUcore = Config::Get(Config::MAIN_CPU_CORE);
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settings.m_EnableCheats = Config::Get(Config::MAIN_ENABLE_CHEATS);
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settings.m_SelectedLanguage = Config::Get(Config::MAIN_GC_LANGUAGE);
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settings.m_OverrideRegionSettings = Config::Get(Config::MAIN_OVERRIDE_REGION_SETTINGS);
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settings.m_DSPHLE = Config::Get(Config::MAIN_DSP_HLE);
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settings.m_DSPEnableJIT = Config::Get(Config::MAIN_DSP_JIT);
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settings.m_WriteToMemcard = Config::Get(Config::NETPLAY_WRITE_SAVE_SDCARD_DATA);
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settings.m_Mem1Size = Config::Get(Config::MAIN_MEM1_SIZE);
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settings.m_Mem2Size = Config::Get(Config::MAIN_MEM2_SIZE);
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settings.m_FallbackRegion = Config::Get(Config::MAIN_FALLBACK_REGION);
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settings.m_CopyWiiSave = Config::Get(Config::NETPLAY_LOAD_WII_SAVE);
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settings.m_OCEnable = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
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settings.m_OCFactor = Config::Get(Config::MAIN_OVERCLOCK);
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settings.m_EXIDevice[0] =
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static_cast<ExpansionInterface::TEXIDevices>(Config::Get(Config::MAIN_SLOT_A));
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settings.m_EXIDevice[1] =
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static_cast<ExpansionInterface::TEXIDevices>(Config::Get(Config::MAIN_SLOT_B));
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// There's no way the BBA is going to sync, disable it
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settings.m_EXIDevice[2] = ExpansionInterface::EXIDEVICE_NONE;
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for (size_t i = 0; i < Config::SYSCONF_SETTINGS.size(); ++i)
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{
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std::visit(
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[&](auto* info) {
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static_assert(sizeof(info->GetDefaultValue()) <= sizeof(u32));
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settings.m_SYSCONFSettings[i] = static_cast<u32>(Config::Get(*info));
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},
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Config::SYSCONF_SETTINGS[i].config_info);
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}
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settings.m_EFBAccessEnable = Config::Get(Config::GFX_HACK_EFB_ACCESS_ENABLE);
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settings.m_BBoxEnable = Config::Get(Config::GFX_HACK_BBOX_ENABLE);
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settings.m_ForceProgressive = Config::Get(Config::GFX_HACK_FORCE_PROGRESSIVE);
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settings.m_EFBToTextureEnable = Config::Get(Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM);
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settings.m_XFBToTextureEnable = Config::Get(Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM);
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settings.m_DisableCopyToVRAM = Config::Get(Config::GFX_HACK_DISABLE_COPY_TO_VRAM);
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settings.m_ImmediateXFBEnable = Config::Get(Config::GFX_HACK_IMMEDIATE_XFB);
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settings.m_EFBEmulateFormatChanges = Config::Get(Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES);
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settings.m_SafeTextureCacheColorSamples =
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Config::Get(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES);
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settings.m_PerfQueriesEnable = Config::Get(Config::GFX_PERF_QUERIES_ENABLE);
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settings.m_FPRF = Config::Get(Config::MAIN_FPRF);
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settings.m_AccurateNaNs = Config::Get(Config::MAIN_ACCURATE_NANS);
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settings.m_DisableICache = Config::Get(Config::MAIN_DISABLE_ICACHE);
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settings.m_SyncOnSkipIdle = Config::Get(Config::MAIN_SYNC_ON_SKIP_IDLE);
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settings.m_SyncGPU = Config::Get(Config::MAIN_SYNC_GPU);
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settings.m_SyncGpuMaxDistance = Config::Get(Config::MAIN_SYNC_GPU_MAX_DISTANCE);
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settings.m_SyncGpuMinDistance = Config::Get(Config::MAIN_SYNC_GPU_MIN_DISTANCE);
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settings.m_SyncGpuOverclock = Config::Get(Config::MAIN_SYNC_GPU_OVERCLOCK);
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settings.m_JITFollowBranch = Config::Get(Config::MAIN_JIT_FOLLOW_BRANCH);
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settings.m_FastDiscSpeed = Config::Get(Config::MAIN_FAST_DISC_SPEED);
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settings.m_MMU = Config::Get(Config::MAIN_MMU);
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settings.m_Fastmem = Config::Get(Config::MAIN_FASTMEM);
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settings.m_SkipIPL = Config::Get(Config::MAIN_SKIP_IPL) || !DoAllPlayersHaveIPLDump();
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settings.m_LoadIPLDump = Config::Get(Config::MAIN_LOAD_IPL_DUMP) && DoAllPlayersHaveIPLDump();
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settings.m_VertexRounding = Config::Get(Config::GFX_HACK_VERTEX_ROUDING);
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settings.m_InternalResolution = Config::Get(Config::GFX_EFB_SCALE);
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settings.m_EFBScaledCopy = Config::Get(Config::GFX_HACK_COPY_EFB_SCALED);
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settings.m_FastDepthCalc = Config::Get(Config::GFX_FAST_DEPTH_CALC);
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settings.m_EnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
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settings.m_WidescreenHack = Config::Get(Config::GFX_WIDESCREEN_HACK);
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settings.m_ForceFiltering = Config::Get(Config::GFX_ENHANCE_FORCE_FILTERING);
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settings.m_MaxAnisotropy = Config::Get(Config::GFX_ENHANCE_MAX_ANISOTROPY);
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settings.m_ForceTrueColor = Config::Get(Config::GFX_ENHANCE_FORCE_TRUE_COLOR);
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settings.m_DisableCopyFilter = Config::Get(Config::GFX_ENHANCE_DISABLE_COPY_FILTER);
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settings.m_DisableFog = Config::Get(Config::GFX_DISABLE_FOG);
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settings.m_ArbitraryMipmapDetection = Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION);
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settings.m_ArbitraryMipmapDetectionThreshold =
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Config::Get(Config::GFX_ENHANCE_ARBITRARY_MIPMAP_DETECTION_THRESHOLD);
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settings.m_EnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
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settings.m_DeferEFBCopies = Config::Get(Config::GFX_HACK_DEFER_EFB_COPIES);
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settings.m_EFBAccessTileSize = Config::Get(Config::GFX_HACK_EFB_ACCESS_TILE_SIZE);
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settings.m_EFBAccessDeferInvalidation = Config::Get(Config::GFX_HACK_EFB_DEFER_INVALIDATION);
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settings.m_StrictSettingsSync = Config::Get(Config::NETPLAY_STRICT_SETTINGS_SYNC);
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settings.m_SyncSaveData = Config::Get(Config::NETPLAY_SYNC_SAVES);
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settings.m_SyncCodes = Config::Get(Config::NETPLAY_SYNC_CODES);
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settings.m_SyncAllWiiSaves =
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Config::Get(Config::NETPLAY_SYNC_ALL_WII_SAVES) && Config::Get(Config::NETPLAY_SYNC_SAVES);
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settings.m_GolfMode = Config::Get(Config::NETPLAY_NETWORK_MODE) == "golf";
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// Unload GameINI to restore things to normal
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Config::RemoveLayer(Config::LayerType::GlobalGame);
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Config::RemoveLayer(Config::LayerType::LocalGame);
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m_settings = settings;
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return true;
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}
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bool NetPlayServer::DoAllPlayersHaveIPLDump() const
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@@ -1224,6 +1329,9 @@ bool NetPlayServer::DoAllPlayersHaveIPLDump() const
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// called from ---GUI--- thread
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bool NetPlayServer::RequestStartGame()
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{
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if (!SetupNetSettings())
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return false;
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bool start_now = true;
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if (m_settings.m_SyncSaveData && m_players.size() > 1)
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@@ -50,8 +50,6 @@ public:
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bool AbortMD5();
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void SendChatMessage(const std::string& msg);
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void SetNetSettings(const NetSettings& settings);
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bool DoAllPlayersHaveIPLDump() const;
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bool StartGame();
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bool RequestStartGame();
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@@ -117,6 +115,7 @@ private:
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std::string title;
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};
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bool SetupNetSettings();
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bool SyncSaveData();
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bool SyncCodes();
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void CheckSyncAndStartGame();
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