If CG isn't available, still compile and fallback on GLSL

This commit is contained in:
Ryan Houdek
2012-10-09 23:43:22 -05:00
committed by Sonicadvance1
parent 7c91476650
commit 189d12b61c
4 changed files with 13 additions and 3 deletions
@@ -438,6 +438,11 @@ Renderer::Renderer()
cgGLSetOptimalOptions(g_cgfProf);
}
}
#else
// If we don't have Nvidia CG, we HAVE to use GLSL
g_Config.bUseGLSL = true;
UpdateActiveConfig();
#endif // HAVE_CG
int nenvvertparams, nenvfragparams, naddrregisters[2];