also use shaderCaches in rasterFont
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@@ -18,6 +18,8 @@
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#ifndef _RASTERFONT_H_
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#define _RASTERFONT_H_
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namespace OGL {
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class RasterFont {
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public:
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RasterFont();
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@@ -30,9 +32,10 @@ private:
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u32 VBO;
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u32 VAO;
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u32 texture;
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u32 shader_program;
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u32 uniform_color_id;
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u32 cached_color;
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};
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}
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#endif // _RASTERFONT_H_
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