TextureCache: Fix D3D backends crashing when a game uses multiple 1x1-sized LODs.
This commit is contained in:
1 parent
d0ea94a2aa
commit
19ab5bf50d
6 files changed
+13
-3
No files matched your search
@@ -90,6 +90,7 @@ void InitBackendInfo()
|
||||
|
||||
g_Config.backend_info.APIType = API_D3D11;
|
||||
g_Config.backend_info.bUseRGBATextures = true; // the GX formats barely match any D3D11 formats
|
||||
g_Config.backend_info.bUseMinimalMipCount = true;
|
||||
g_Config.backend_info.bSupports3DVision = false;
|
||||
g_Config.backend_info.bSupportsDualSourceBlend = true;
|
||||
g_Config.backend_info.bSupportsFormatReinterpretation = true;
|
||||
|
||||
Reference in new issue
Block a user