VideoCommon: Make IsPassthrough() a function of the ShaderUid.

This commit is contained in:
Jules Blok committed 2014-12-19 14:10:53 +01:00
1 parent c9e469f832
commit 1b9fe70d7c
4 files changed
+4 -10

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@@ -211,7 +211,7 @@ bool GeometryShaderCache::SetShader(u32 primitive_type)
last_uid = uid;
// Check if the shader is a pass-through shader
if (IsPassthroughGeometryShader(uid))
if (uid.GetUidData()->IsPassthrough())
{
// Return the default pass-through shader
last_entry = &pass_entry;