add resolution uniform for pp, 16bit uses this for reducing screen resolution (wtf?)
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@@ -1,11 +1,14 @@
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//dummy shader:
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uniform samplerRECT samp0 : register(s0);
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uniform sampler2D samp9;
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void main(out float4 ocol0 : COLOR0, in float2 uv0 : TEXCOORD0)
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out vec4 ocol0;
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in vec2 uv0;
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void main()
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{
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float4 c0 = texRECT(samp0, uv0).rgba;
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ocol0 = float4(c0.r, c0.g, c0.b, c0.a);
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ocol0 = texture(samp9, uv0);
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}
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/*
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And now that's over with, the contents of this readme file!
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For best results, turn Wordwrap formatting on...
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