Implement frame dumping in D3D11.

Fixes issue 4831.
This commit is contained in:
NeoBrainX committed 2011-09-08 15:39:03 +02:00
1 parent 8b8e60c276
commit 1c85be8625
5 files changed
+133 -32

No files matched your search

+1 -1
View File
@@ -52,7 +52,7 @@ int OSDChoice, OSDTime;
Renderer *g_renderer = NULL;
bool s_bLastFrameDumped = false;
bool bLastFrameDumped = false;
std::mutex Renderer::s_criticalScreenshot;
std::string Renderer::s_sScreenshotName;
+1 -1
View File
@@ -41,7 +41,7 @@
extern int frameCount;
extern int OSDChoice, OSDTime;
extern bool s_bLastFrameDumped;
extern bool bLastFrameDumped;
// Renderer really isn't a very good name for this class - it's more like "Misc".
// The long term goal is to get rid of this class and replace it with others that make