TexCache: clean up frameCount handling
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@@ -87,7 +87,10 @@ public:
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virtual ~TextureCache(); // needs virtual for DX11 dtor
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static void OnConfigChanged(VideoConfig& config);
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static void Cleanup();
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// Removes textures which aren't used for more than TEXTURE_KILL_THRESHOLD frames,
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// frameCount is the current frame number.
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static void Cleanup(int frameCount);
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static void Invalidate();
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static void InvalidateRange(u32 start_address, u32 size);
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