Merge pull request #13975 from iwubcode/shader_includes

VideoBackends / VideoCommon: add support for specifying include files in shader code
This commit is contained in:
JMC47
2025-11-02 13:17:28 -05:00
committed by GitHub
40 changed files with 450 additions and 113 deletions
+2
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@@ -749,6 +749,7 @@
<ClInclude Include="VideoCommon\Present.h" />
<ClInclude Include="VideoCommon\RenderState.h" />
<ClInclude Include="VideoCommon\ShaderCache.h" />
<ClInclude Include="VideoCommon\ShaderCompileUtils.h" />
<ClInclude Include="VideoCommon\ShaderGenCommon.h" />
<ClInclude Include="VideoCommon\Spirv.h" />
<ClInclude Include="VideoCommon\Statistics.h" />
@@ -1396,6 +1397,7 @@
<ClCompile Include="VideoCommon\Present.cpp" />
<ClCompile Include="VideoCommon\RenderState.cpp" />
<ClCompile Include="VideoCommon\ShaderCache.cpp" />
<ClCompile Include="VideoCommon\ShaderCompileUtils.cpp" />
<ClCompile Include="VideoCommon\ShaderGenCommon.cpp" />
<ClCompile Include="VideoCommon\Spirv.cpp" />
<ClCompile Include="VideoCommon\Statistics.cpp" />