Fix various typos and spelling mistakes

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Sintendo committed 2026-01-17 20:11:38 +01:00
1 parent 9ec1d70f51
commit 1e0473e44f
101 files changed
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@@ -491,7 +491,7 @@ float VideoInterfaceManager::GetAspectRatio() const
// but it's only 4:3 if the picture fill the entire active area.
// All games configure VideoInterface to add padding in both the horizontal and vertical
// directions and most games also do a slight horizontal scale.
// This means that XFB never fills the entire active area and is therefor almost never 4:3
// This means that XFB never fills the entire active area and is therefore almost never 4:3
// To work out the correct aspect ratio of the XFB, we need to know how VideoInterface's
// currently configured active area compares to the active area of a stock PAL or NTSC
@@ -980,7 +980,7 @@ void VideoInterfaceManager::Update(u64 ticks)
m_ticks_last_line_start = ticks;
}
// TODO: Findout why skipping interrupts acts as a frameskip
// TODO: Find out why skipping interrupts acts as a frameskip
if (core_timing.GetVISkip())
return;