Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
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@@ -97,7 +97,6 @@
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<QtMoc Include="Debugger\NewBreakpointDialog.h" />
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<QtMoc Include="Debugger\RegisterWidget.h" />
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<QtMoc Include="Debugger\WatchWidget.h" />
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<QtMoc Include="GameList\GameFile.h" />
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<QtMoc Include="GameList\GameList.h" />
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<QtMoc Include="GameList\GameListModel.h" />
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<QtMoc Include="GameList\GameTracker.h" />
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@@ -250,8 +249,6 @@
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<ClCompile Include="Debugger\RegisterWidget.cpp" />
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<ClCompile Include="Debugger\WatchWidget.cpp" />
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<ClCompile Include="GCMemcardManager.cpp" />
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<ClCompile Include="GameList\GameFile.cpp" />
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<ClCompile Include="GameList\GameFileCache.cpp" />
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<ClCompile Include="GameList\GameList.cpp" />
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<ClCompile Include="GameList\GameListModel.cpp" />
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<ClCompile Include="GameList\GameTracker.cpp" />
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@@ -271,6 +268,7 @@
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<ClCompile Include="NetPlay\PadMappingDialog.cpp" />
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<ClCompile Include="QtUtils\DoubleClickEventFilter.cpp" />
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<ClCompile Include="QtUtils\ElidedButton.cpp" />
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<ClCompile Include="QtUtils\ImageConverter.cpp" />
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<ClCompile Include="QtUtils\ListTabWidget.cpp" />
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<ClCompile Include="QtUtils\WindowActivationEventFilter.cpp" />
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<ClCompile Include="QtUtils\AspectRatioWidget.cpp" />
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@@ -311,9 +309,9 @@
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<ClInclude Include="Config\Mapping\WiimoteEmuMotionControl.h" />
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<ClInclude Include="Config\RegisterColumn.h" />
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<ClInclude Include="Config\RegisterWidget.h" />
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<ClInclude Include="GameList\GameFileCache.h" />
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<ClInclude Include="QtUtils\BlockUserInputFilter.h" />
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<ClInclude Include="QtUtils\ElidedButton.h" />
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<ClInclude Include="QtUtils\ImageConverter.h" />
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<ClInclude Include="QtUtils\ListTabWidget.h" />
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<ClInclude Include="Resources.h" />
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<ClInclude Include="Settings\GameCubePane.h" />
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