Unify ISOFile (wx) with GameFile (Qt) and put it in UICommon
The original reason I wanted to do this was so that we can replace the Android-specific code with this in the future, but of course, just deduplicating between DolphinWX and DolphinQt2 is nice too. Fixes: - DolphinQt2 showing the wrong size for split WBFS disc images. - DolphinQt2 being case sensitive when checking if a file is a DOL/ELF. - DolphinQt2 not detecting when a Wii banner has become available after the game list cache was created. Removes: - DolphinWX's ability to load PNGs as custom banners. But it was already rather broken (see https://bugs.dolphin-emu.org/issues/10365 and https://bugs.dolphin-emu.org/issues/10366). The reason I removed this was because PNG decoding relied on wx code and we don't have any good non-wx/Qt code for loading PNG files right now (let's not use SOIL), but we should be able to use libpng directly to implement PNG loading in the future. - DolphinQt2's ability to ignore a cached game if the last modified time differs. We currently don't have a non-wx/Qt way to get the time.
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@@ -51,12 +51,16 @@
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<DisableSpecificWarnings>4200;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<ClCompile Include="VideoUtils.cpp" />
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<ClCompile Include="GameFile.cpp" />
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<ClCompile Include="GameFileCache.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CommandLineParse.h" />
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<ClInclude Include="UICommon.h" />
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<ClInclude Include="Disassembler.h" />
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<ClInclude Include="USBUtils.h" />
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<ClInclude Include="GameFile.h" />
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<ClInclude Include="GameFileCache.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(ExternalsDir)cpp-optparse\cpp-optparse.vcxproj">
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