VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc

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iwubcode committed 2021-08-30 13:47:48 -05:00
1 parent 9b83cf3e7f
commit 1f2f505373
32 files changed
+276 -133

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@@ -223,6 +223,7 @@ bool VulkanContext::SelectInstanceExtensions(std::vector<const char*>* extension
AddExtension(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME, false);
AddExtension(VK_KHR_GET_SURFACE_CAPABILITIES_2_EXTENSION_NAME, false);
AddExtension(VK_EXT_DEBUG_UTILS_EXTENSION_NAME, false);
return true;
}