Removed the DSP LLE on separate thread option.
The DSP thread will be enabled if the game is an AX ucode game and if the host has more than two cores (not including hyperthreading).
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0515ab852e
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7 files changed
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-18
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@@ -125,7 +125,6 @@ bool BootCore(const std::string& _rFilename)
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config_cache.strBackend = StartUp.m_strVideoBackend;
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config_cache.m_strGPUDeterminismMode = StartUp.m_strGPUDeterminismMode;
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config_cache.m_EnableJIT = SConfig::GetInstance().m_DSPEnableJIT;
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config_cache.bDSPThread = StartUp.bDSPThread;
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config_cache.Volume = SConfig::GetInstance().m_Volume;
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config_cache.sBackend = SConfig::GetInstance().sBackend;
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config_cache.framelimit = SConfig::GetInstance().m_Framelimit;
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@@ -165,7 +164,6 @@ bool BootCore(const std::string& _rFilename)
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core_section->Get("FastDiscSpeed", &StartUp.bFastDiscSpeed, StartUp.bFastDiscSpeed);
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core_section->Get("BlockMerging", &StartUp.bMergeBlocks, StartUp.bMergeBlocks);
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core_section->Get("DSPHLE", &StartUp.bDSPHLE, StartUp.bDSPHLE);
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core_section->Get("DSPThread", &StartUp.bDSPThread, StartUp.bDSPThread);
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core_section->Get("GFXBackend", &StartUp.m_strVideoBackend, StartUp.m_strVideoBackend);
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core_section->Get("CPUCore", &StartUp.iCPUCore, StartUp.iCPUCore);
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core_section->Get("HLE_BS2", &StartUp.bHLE_BS2, StartUp.bHLE_BS2);
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@@ -292,7 +290,6 @@ void Stop()
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StartUp.bFastDiscSpeed = config_cache.bFastDiscSpeed;
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StartUp.bMergeBlocks = config_cache.bMergeBlocks;
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StartUp.bDSPHLE = config_cache.bDSPHLE;
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StartUp.bDSPThread = config_cache.bDSPThread;
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StartUp.m_strVideoBackend = config_cache.strBackend;
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StartUp.m_strGPUDeterminismMode = config_cache.m_strGPUDeterminismMode;
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VideoBackend::ActivateBackend(StartUp.m_strVideoBackend);
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