Removed the DSP LLE on separate thread option.

The DSP thread will be enabled if the game is an AX ucode game and if the host has more than two cores (not including hyperthreading).
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skidau committed 2014-11-05 17:42:42 +11:00
1 parent 0515ab852e
commit 2140ac15e4
7 files changed
+22 -18

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@@ -348,6 +348,11 @@ void EmuThread()
OSD::AddMessage("Dolphin " + g_video_backend->GetName() + " Video Backend.", 5000);
if (cpu_info.HTT)
SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPThread = cpu_info.num_cores > 4;
else
SConfig::GetInstance().m_LocalCoreStartupParameter.bDSPThread = cpu_info.num_cores > 2;
if (!DSP::GetDSPEmulator()->Initialize(core_parameter.bWii, core_parameter.bDSPThread))
{
HW::Shutdown();