D3D: moved render state cache implementation to D3DState.h/cpp

This commit is contained in:
Yuriy O'Donnell committed 2014-10-15 20:22:41 +02:00
1 parent e7f8032d7d
commit 21655dc61a
11 files changed
+139 -169

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@@ -5,8 +5,8 @@
#include "Core/HW/Memmap.h"
#include "VideoBackends/D3D/D3DBase.h"
#include "VideoBackends/D3D/D3DShader.h"
#include "VideoBackends/D3D/D3DState.h"
#include "VideoBackends/D3D/FramebufferManager.h"
#include "VideoBackends/D3D/GfxState.h"
#include "VideoBackends/D3D/PSTextureEncoder.h"
#include "VideoBackends/D3D/Render.h"
#include "VideoBackends/D3D/TextureCache.h"