D3D: moved render state cache implementation to D3DState.h/cpp
This commit is contained in:
1 parent
e7f8032d7d
commit
21655dc61a
11 files changed
+139
-169
No files matched your search
@@ -5,8 +5,8 @@
|
||||
#include "Core/HW/Memmap.h"
|
||||
#include "VideoBackends/D3D/D3DBase.h"
|
||||
#include "VideoBackends/D3D/D3DShader.h"
|
||||
#include "VideoBackends/D3D/D3DState.h"
|
||||
#include "VideoBackends/D3D/FramebufferManager.h"
|
||||
#include "VideoBackends/D3D/GfxState.h"
|
||||
#include "VideoBackends/D3D/PSTextureEncoder.h"
|
||||
#include "VideoBackends/D3D/Render.h"
|
||||
#include "VideoBackends/D3D/TextureCache.h"
|
||||
|
||||
Reference in new issue
Block a user