GLSL: also define pinned_memory in renderer.cpp
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@@ -65,6 +65,7 @@
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#include "ConfigManager.h"
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#include "ConfigManager.h"
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#include "VertexManager.h"
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#include "VertexManager.h"
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#include "SamplerCache.h"
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#include "SamplerCache.h"
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#include "StreamBuffer.h"
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#include "main.h" // Local
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#include "main.h" // Local
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#ifdef _WIN32
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#ifdef _WIN32
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