VideoCommon: Move some common initialization logic to RenderBase
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@@ -84,10 +84,10 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
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}
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}
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FramebufferManager::FramebufferManager()
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FramebufferManager::FramebufferManager(int target_width, int target_height)
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{
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m_target_width = std::max(g_renderer->GetTargetWidth(), 1);
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m_target_height = std::max(g_renderer->GetTargetHeight(), 1);
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m_target_width = static_cast<unsigned int>(std::max(target_width, 1));
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m_target_height = static_cast<unsigned int>(std::max(target_height, 1));
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DXGI_SAMPLE_DESC sample_desc;
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sample_desc.Count = g_ActiveConfig.iMultisamples;
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