VideoBackends:Vulkan: Allow loading custom drivers on Android
... using libadrenotools
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@@ -1,6 +1,7 @@
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plugins {
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id 'com.android.application'
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id 'org.jetbrains.kotlin.android'
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id 'org.jetbrains.kotlin.plugin.serialization' version "1.7.20"
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}
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task copyProfile (type: Copy) {
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@@ -110,6 +111,7 @@ android {
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externalNativeBuild {
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cmake {
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path "../../../CMakeLists.txt"
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version "3.22.1+"
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}
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}
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namespace 'org.dolphinemu.dolphinemu'
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@@ -122,7 +124,7 @@ android {
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abiFilters "arm64-v8a", "x86_64" //, "armeabi-v7a", "x86"
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// Remove the line below if you want to build the C++ unit tests
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targets "main"
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//targets "main", "hook_impl", "main_hook", "gsl_alloc_hook", "file_redirect_hook"
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}
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}
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}
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@@ -160,6 +162,9 @@ dependencies {
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// For loading game covers from disk and GameTDB
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implementation 'io.coil-kt:coil:2.2.2'
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// For loading custom GPU drivers
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implementation "org.jetbrains.kotlinx:kotlinx-serialization-json:1.3.3"
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implementation 'com.nononsenseapps:filepicker:4.2.1'
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}
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