IOS: Reorganise the source files and IPC_HLE→IOS

IPC_HLE is actually IOS HLE. The actual IPC emulation is not in
IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more
accurate. (If IOS LLE gets ever implemented, it'll likely be at
a lower level -- Starlet LLE.)

This also totally gets rid of the IPC_HLE prefix in file names, and
moves some source files to their own subdirectories to make the file
hierarchy cleaner.

We're going to get ~14 additional source files with the USB PR,
and this is really needed to keep things from becoming a total pain.
This commit is contained in:
Léo Lam committed 2017-01-18 20:43:10 +01:00
1 parent 01b322d45f
commit 24199293d3
77 files changed
+432 -441

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+1 -1
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@@ -26,7 +26,7 @@
#include "Core/HW/ProcessorInterface.h"
#include "Core/HW/VideoInterface.h"
#include "Core/Host.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/IOS/IPC.h"
#include "Core/PatchEngine.h"
#include "Core/PowerPC/PPCAnalyst.h"
#include "Core/PowerPC/PPCSymbolDB.h"
+2 -2
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@@ -14,8 +14,8 @@
#include "Core/HLE/HLE.h"
#include "Core/HW/Memmap.h"
#include "Core/HW/VideoInterface.h"
#include "Core/IPC_HLE/WII_IPC_HLE.h"
#include "Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.h"
#include "Core/IOS/FS/FileIO.h"
#include "Core/IOS/IPC.h"
#include "Core/PatchEngine.h"
#include "Core/PowerPC/PowerPC.h"