IOS: Reorganise the source files and IPC_HLE→IOS
IPC_HLE is actually IOS HLE. The actual IPC emulation is not in IPC_HLE, but in HW/WII_IPC.cpp. So calling IPC_HLE IOS is more accurate. (If IOS LLE gets ever implemented, it'll likely be at a lower level -- Starlet LLE.) This also totally gets rid of the IPC_HLE prefix in file names, and moves some source files to their own subdirectories to make the file hierarchy cleaner. We're going to get ~14 additional source files with the USB PR, and this is really needed to keep things from becoming a total pain.
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@@ -26,7 +26,7 @@
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/Host.h"
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#include "Core/IPC_HLE/WII_IPC_HLE.h"
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#include "Core/IOS/IPC.h"
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/PPCAnalyst.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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@@ -14,8 +14,8 @@
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#include "Core/HLE/HLE.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/IPC_HLE/WII_IPC_HLE.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.h"
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#include "Core/IOS/FS/FileIO.h"
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#include "Core/IOS/IPC.h"
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#include "Core/PatchEngine.h"
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#include "Core/PowerPC/PowerPC.h"
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