BTEmu: Rename AccessWiiMote to AccessWiimote
Everywhere else throughout the codebase we use "Wiimote" when referring to the Wii Remote as a shorthand. This makes the casing consistent.
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@@ -1401,7 +1401,7 @@ void MainWindow::OnConnectWiiRemote(int id)
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Core::RunAsCPUThread([&] {
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const auto bt = std::static_pointer_cast<IOS::HLE::Device::BluetoothEmu>(
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ios->GetDeviceByName("/dev/usb/oh1/57e/305"));
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const bool is_connected = bt && bt->AccessWiiMoteByIndex(id)->IsConnected();
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const bool is_connected = bt && bt->AccessWiimoteByIndex(id)->IsConnected();
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Wiimote::Connect(id, !is_connected);
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});
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}
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@@ -923,7 +923,7 @@ void MenuBar::UpdateToolsMenu(bool emulation_started)
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wii_remote->setEnabled(enable_wiimotes);
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if (enable_wiimotes)
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wii_remote->setChecked(bt->AccessWiiMoteByIndex(i)->IsConnected());
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wii_remote->setChecked(bt->AccessWiimoteByIndex(i)->IsConnected());
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}
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}
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