More warnings: mark/avert truncating conversions from float.
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@@ -1318,7 +1318,7 @@ void Renderer::SetLineWidth()
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// We can't change line width in D3D unless we use ID3DXLine
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float fratio = xfregs.viewport.wd != 0 ? Renderer::EFBToScaledXf(1.f) : 1.0f;
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float psize = bpmem.lineptwidth.pointsize * fratio / 6.0f;
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psize = psize > 0 ? psize : 1.0;
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psize = psize > 0 ? psize : 1.0f;
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if (psize > m_fMaxPointSize)
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{
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psize = m_fMaxPointSize;
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