MusicMod: Added music modification, it currently only works in Windows
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1736 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -1,13 +1,13 @@
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////////////////////////////////////////////////////////////////////////////////
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// Plainamp, Open source Winamp core
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//
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// Copyright © 2005 Sebastian Pipping <[email protected]>
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//
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// --> http://www.hartwork.org
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//
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// This source code is released under the GNU General Public License (GPL).
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// See GPL.txt for details. Any non-GPL usage is strictly forbidden.
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////////////////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////////////////
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// Plainamp, Open source Winamp core
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//
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// Copyright © 2005 Sebastian Pipping <[email protected]>
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//
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// --> http://www.hartwork.org
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//
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// This source code is released under the GNU General Public License (GPL).
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// See GPL.txt for details. Any non-GPL usage is strictly forbidden.
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////////////////////////////////////////////////////////////////////////////////
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#ifndef PA_INPUT_PLUGIN_H
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@@ -60,10 +60,12 @@ public:
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bool About( HWND hParent );
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bool Config( HWND hParent );
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In_Module * plugin; // I moved this from private to public
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private:
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TCHAR * szFilters;
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int iFiltersLen;
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In_Module * plugin;
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bool Integrate();
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bool DisIntegrate();
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@@ -75,7 +77,7 @@ private:
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friend bool Playback::Play();
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friend bool Playback::Pause();
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friend bool Playback::Stop();
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friend bool Playback::UpdateSeek();
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friend bool Playback::UpdateSeek(); // this one calls some plugin-> members
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friend int Playback::PercentToMs( float fPercent );
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friend bool Playback::SeekPercent( float fPercent );
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friend bool SeekRelative( int ms );
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