Add back X11 support to EGL
Refactor the EGL backend to provide a platform separation here, which is better abstracted away than the old EGL/X11 implementation.
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// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "DolphinWX/GLInterface/EGL.h"
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class cInterfaceEGLAndroid : public cInterfaceEGL
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{
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protected:
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EGLDisplay OpenDisplay() override;
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EGLNativeWindowType InitializePlatform(EGLNativeWindowType host_window, EGLConfig config) override;
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void ShutdownPlatform() override;
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};
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