VideoCommon: Eliminate static state in Renderer
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@@ -738,7 +738,7 @@ void SaveScreenShot()
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SetState(State::Paused);
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Renderer::SetScreenshot(GenerateScreenshotName());
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g_renderer->SetScreenshot(GenerateScreenshotName());
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if (!bPaused)
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SetState(State::Running);
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@@ -752,7 +752,7 @@ void SaveScreenShot(const std::string& name)
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std::string filePath = GenerateScreenshotFolderPath() + name + ".png";
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Renderer::SetScreenshot(filePath);
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g_renderer->SetScreenshot(filePath);
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if (!bPaused)
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SetState(State::Running);
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