VideoCommon: Eliminate static state in Renderer
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@@ -86,8 +86,8 @@ D3DTexture2D*& FramebufferManager::GetResolvedEFBDepthTexture()
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FramebufferManager::FramebufferManager()
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{
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m_target_width = std::max(Renderer::GetTargetWidth(), 1);
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m_target_height = std::max(Renderer::GetTargetHeight(), 1);
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m_target_width = std::max(g_renderer->GetTargetWidth(), 1);
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m_target_height = std::max(g_renderer->GetTargetHeight(), 1);
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DXGI_SAMPLE_DESC sample_desc;
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sample_desc.Count = g_ActiveConfig.iMultisamples;
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@@ -525,7 +525,7 @@ void XFBSource::CopyEFB(float gamma)
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D3D::SetPointCopySampler();
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D3D::DrawShadedTexQuad(FramebufferManager::GetEFBColorTexture(), &rect,
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Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
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g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
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StaticShaderCache::GetColorCopyPixelShader(true),
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StaticShaderCache::GetSimpleVertexShader(),
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StaticShaderCache::GetSimpleVertexShaderInputLayout(),
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