VideoCommon: Eliminate static state in Renderer
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@@ -166,7 +166,7 @@ void PSTextureEncoder::Encode(u8* dst, u32 format, u32 native_width, u32 bytes_p
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D3D::SetPointCopySampler();
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D3D::DrawShadedTexQuad(
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efb_source, target_rect.AsRECT(), Renderer::GetTargetWidth(), Renderer::GetTargetHeight(),
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efb_source, target_rect.AsRECT(), g_renderer->GetTargetWidth(), g_renderer->GetTargetHeight(),
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SetStaticShader(format, is_depth_copy, is_intensity, scale_by_half),
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StaticShaderCache::GetSimpleVertexShader(),
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StaticShaderCache::GetSimpleVertexShaderInputLayout(), D3D12_SHADER_BYTECODE(), 1.0f, 0,
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