Renderer: Move depth state to VideoCommon and seperate from bpmem
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@@ -68,12 +68,14 @@ void SetScissor()
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void SetDepthMode()
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{
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g_renderer->SetDepthMode();
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DepthState state = {};
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state.Generate(bpmem);
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g_renderer->SetDepthState(state);
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}
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void SetBlendMode()
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{
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BlendingState state;
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BlendingState state = {};
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state.Generate(bpmem);
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g_renderer->SetBlendingState(state);
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}
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