Implement AbstractGfx for Vulkan
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@@ -370,9 +370,10 @@ bool VideoBackendBase::InitializeShared(std::unique_ptr<AbstractGfx> gfx,
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system.GetPixelShaderManager().Init();
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TMEM::Init();
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if (!g_vertex_manager->Initialize() || !g_renderer->Initialize() || !g_presenter->Initialize() ||
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!g_shader_cache->Initialize() || !g_framebuffer_manager->Initialize() ||
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!g_texture_cache->Initialize() || !g_bounding_box->Initialize())
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if (!g_vertex_manager->Initialize() || !g_shader_cache->Initialize() ||
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!g_renderer->Initialize() || !g_presenter->Initialize() ||
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!g_framebuffer_manager->Initialize() || !g_texture_cache->Initialize() ||
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!g_bounding_box->Initialize())
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{
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PanicAlertFmtT("Failed to initialize renderer classes");
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Shutdown();
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