VideoCommon: move AssetMap to a types header file, so it can be pulled in without the DirectFilesystemAssetLibrary dependencies, the header will be expanded later

This commit is contained in:
iwubcode
2025-06-06 23:03:02 -05:00
parent 7d59c2743d
commit 2ae43324cb
6 changed files with 27 additions and 12 deletions
+1
View File
@@ -675,6 +675,7 @@
<ClInclude Include="VideoCommon\Assets\MeshAsset.h" />
<ClInclude Include="VideoCommon\Assets\ShaderAsset.h" />
<ClInclude Include="VideoCommon\Assets\TextureAsset.h" />
<ClInclude Include="VideoCommon\Assets\Types.h" />
<ClInclude Include="VideoCommon\AsyncRequests.h" />
<ClInclude Include="VideoCommon\AsyncShaderCompiler.h" />
<ClInclude Include="VideoCommon\BoundingBox.h" />